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portfolio:hoit

HoiT

HoiT, short for Hang on in There (working title), was intended to become a top-down 2.5D space shooter game, inspired by classics such as Ikaruga and DoDonPachi. Programmed in C++, it uses OGRE as its 3D graphics engine, while the 2D game code is implemented as a pluggable module using the Lua scripting engine. The game also includes a Lua-based console that allows for direct interaction with the game code. The intention of all this was to make the game easily extendable and allow for people of varying skill levels to contribute to the game.

Unfortunately, a couple of poor design decisions and a general lack of interest meant the game never left the prototype stage. As it is, most of the assets in the game come directly from the OGRE samples.

The source code (Windows and Linux) of this project is published on Bitbucket:
https://bitbucket.org/ndepoel/hoit

Command-line console with full Lua scripting engine

portfolio/hoit.txt · Last modified: 2015/10/21 16:30 (external edit)